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Monster

Dire Corby

Medium Humanoid · Neutral Evil

Mordenkainen's Fiendish Folio Page 7
Armor Class 13
Hit Points 16 (3d8 + 3)
Speed Walk 40 ft., Climb 40 ft.
CR 1/2
STR 13 +1
DEX 14 +2
CON 13 +1
INT 6 -2
WIS 8 -1
CHA 7 -2

Traits

Dire Cacophony

Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the action, cannot climb, or cast spells other than cantrips until the start of its next turn.

Keen Hearing

The dire corby has advantage on Wisdom () checks that rely on hearing.

Actions

Multiattack

The dire corby makes two claw attacks.

Claw

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage.
Confirmation

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