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Monster

Dolgrim

Small Aberration · Chaotic Evil

Eberron: Rising from the Last War Page 291
Armor Class 15
Hit Points 13 (3d6 + 3)
Speed Walk 30 ft.
CR 1/2
STR 15 +2
DEX 14 +2
CON 12 +1
INT 8 -1
WIS 10 +0
CHA 8 -1

Traits

Dual Consciousness

The dolgrim has advantage on saving throws against being , , , , , and knocked .

Actions

Multiattack

The dolgrim makes three attacks.

Morningstar

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.

Spear

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, or 6 () Piercing damage if used with two hands to make a melee attack.

Hand Crossbow

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 5 () Piercing damage.
Confirmation

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