Armor Class
15
Dolgrim
Small Aberration · Chaotic Evil
Hit Points
13 (3d6 + 3)
Speed
Walk 30 ft.
CR
1/2
Traits
Dual Consciousness
The dolgrim has advantage on saving throws against being , , , , , and knocked .
Actions
Multiattack
The dolgrim makes three attacks.
Morningstar
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.
Spear
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, or 6 () Piercing damage if used with two hands to make a melee attack.
Hand Crossbow
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 5 () Piercing damage.