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Monster

Doomguard Doom Lord

Small, Medium Humanoid · Any Alignment

Planescape: Morte's Planar Parade Page 54
Armor Class 18
Hit Points 202 (27d8 + 81)
Speed Walk 30 ft.
CR 12
STR 20 +5
DEX 12 +1
CON 16 +3
INT 15 +2
WIS 14 +2
CHA 18 +4

Traits

Aura of Doom

Any creature that starts its turn within 10 feet of the doom lord must make a DC 16 Constitution saving throw, taking 18 () Necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the condition, it can suppress or resume this aura at the start of its turn (no action required).

Siege Monster

The doom lord deals double damage to objects and structures.

Actions

Multiattack

The doom lord makes two Entropic Greatsword or Entropic Javelin attacks.

Entropic Greatsword

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Slashing damage plus 10 () Necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Entropic Javelin

Melee or Ranged Weapon Attack +9 to hit, reach 5 ft. or range 30/120 ft., one target. 8 () Piercing damage plus 14 () Necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.
Confirmation

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