Armor Class
20
Dracolich
Huge, Gargantuan Undead · Lawful Evil
Hit Points
225 (18d12 + 108)
Speed
Walk 40 ft., Burrow 30 ft., Fly 80 ft.
CR
17
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dracolich fails a saving throw, it can choose to succeed instead.
Life Suppression
Creatures within 60 feet of the dracolich can't regain Hit Points.
Magic Resistance
The dracolich has Advantage on saving throws against spells and other magical effects.
Soul Gem
The dracolich has a magical gem. If the dracolich is destroyed while the gem is on the same plane of existence as it, the dracolich gains a new body in days, regaining all its Hit Points and appearing within 5 feet of the gem.
The gem is a Tiny object that has AC 20; HP 50; and Immunity to Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the ritual consumes.
The gem is a Tiny object that has AC 20; HP 50; and Immunity to Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the ritual consumes.
Actions
Multiattack
The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast (level 2 version).
Rend
Melee Attack +13, reach 10 ft. 18 () Slashing damage plus 4 () Necrotic damage.
Necrotic Breath Recharge 5
CON Save DC 20, each creature in a 60-foot Cone [Area Of Effect].
Failure: 52 () Necrotic damage.
Success: Half damage.
Failure: 52 () Necrotic damage.
Success: Half damage.
Legendary Actions
Pounce
The dracolich moves up to half its Speed, and it makes one Rend attack.
Sickening Ray
The dracolich uses Spellcasting to cast (level 2 version). The dracolich can't take this action again until the start of its next turn.
Terrifying Presence
WIS Save DC 19, each creature in a 30-foot Emanation [Area Of Effect] originating from the dracolich.
Failure: 11 () Psychic damage, and the target has the condition until the end of its next turn.
Success or Failure: The dracolich can't take this action again until the start of its next turn.
Failure: 11 () Psychic damage, and the target has the condition until the end of its next turn.
Success or Failure: The dracolich can't take this action again until the start of its next turn.