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Monster

Dracolich

Huge, Gargantuan Undead · Lawful Evil

Monster Manual (2024) Page 102
Armor Class 20
Hit Points 225 (18d12 + 108)
Speed Walk 40 ft., Burrow 30 ft., Fly 80 ft.
CR 17
STR 25 +7
DEX 10 +0
CON 23 +6
INT 19 +4
WIS 15 +2
CHA 21 +5

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the dracolich fails a saving throw, it can choose to succeed instead.

Life Suppression

Creatures within 60 feet of the dracolich can't regain Hit Points.

Magic Resistance

The dracolich has Advantage on saving throws against spells and other magical effects.

Soul Gem

The dracolich has a magical gem. If the dracolich is destroyed while the gem is on the same plane of existence as it, the dracolich gains a new body in days, regaining all its Hit Points and appearing within 5 feet of the gem.
The gem is a Tiny object that has AC 20; HP 50; and Immunity to Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points. If the gem is destroyed, the dracolich can create a new one by completing an 8-hour ritual using a gem worth 1,000+ GP and by expending 5,000 GP, which the ritual consumes.

Actions

Multiattack

The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast (level 2 version).

Rend

Melee Attack +13, reach 10 ft. 18 () Slashing damage plus 4 () Necrotic damage.

Necrotic Breath Recharge 5

CON Save DC 20, each creature in a 60-foot Cone [Area Of Effect].
Failure: 52 () Necrotic damage.
Success: Half damage.

Legendary Actions

Pounce

The dracolich moves up to half its Speed, and it makes one Rend attack.

Sickening Ray

The dracolich uses Spellcasting to cast (level 2 version). The dracolich can't take this action again until the start of its next turn.

Terrifying Presence

WIS Save DC 19, each creature in a 30-foot Emanation [Area Of Effect] originating from the dracolich.
Failure: 11 () Psychic damage, and the target has the condition until the end of its next turn.
Success or Failure: The dracolich can't take this action again until the start of its next turn.
Confirmation

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