Armor Class
15
Dracophage Subject
Medium Monstrosity · Lawful Evil
Hit Points
39 (6d8 + 12)
Speed
Walk 40 ft., Climb 40 ft.
CR
3
Traits
Death Throes
When the subject is reduced to 0 hit points, it dissolves into acid that splashes on those around it. Each creature within 5 feet of the subject must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature covered in the acid takes 7 () Acid damage at the start of each of its turns. A creature can use its action to scrape or wash the acid off itself or another creature.
Glide
When the subject falls and isn't , it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Actions
Claw
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage plus 7 () Poison damage. If the target is a Humanoid, it must succeed on a DC 12 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before the tadpole is born, the host feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole's emergence, the tadpole disintegrates.
A Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before the tadpole is born, the host feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host's chest in 1 round, killing the host in the process.
If the disease is cured before the tadpole's emergence, the tadpole disintegrates.
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage plus 7 () Poison damage.