Armor Class
17
Dragonbone Golem
Large Construct · Unaligned
Hit Points
161 (19d10 + 57)
Speed
Walk 40 ft.
CR
11
Traits
Fear Aura
Each creature of the golem's choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is . On a failed save, the creature is until the start of its next turn. On a successful save, the creature is immune to this golem's Fear Aura for the next 24 hours.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Unusual Nature
The golem doesn't require air, food, drink, or sleep.
Actions
Multiattack
The golem makes one Pinion attack and two Rend attacks.
Pinion
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and . The golem has two pinions, each of which can restrain one target. If a creature is by one of the pinions, the golem can't attack with it. Any creature by a pinion can free itself at the start of its turn with a successful DC 17 Strength () check.
Rend
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Piercing damage plus 5 () Necrotic damage.
Petrifying Breath Recharge 5
The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 35 () Poison damage and be as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is .