← Dragonfang All Monsters Dragonflesh Grafter →
Monster

Dragonflesh Abomination

Huge Monstrosity · Neutral Evil

Fizban's Treasury of Dragons Page 187
Armor Class 15
Hit Points 66 (7d12 + 21)
Speed Walk 30 ft., Fly 40 ft.
CR 6
STR 18 +4
DEX 14 +2
CON 17 +3
INT 5 -3
WIS 12 +1
CHA 6 -2

Traits

Cloying Miasma

The abomination is surrounded by a noxious stench. At the start of the abomination's turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or be until the start of the abomination's next turn.

Regeneration

The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.

Actions

Multiattack

The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.

Claw

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 8 () Slashing damage plus 5 () Poison damage.

Tail

Melee Weapon Attack +7 to hit, reach 15 ft., one target. 10 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked .

Acidic Spit

Ranged Weapon Attack +5 to hit, range 60 ft., one target. 10 () Acid damage.

Acid Belch Recharge 5

The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 () Acid damage on a failed save, or half as much damage on a successful one.
Confirmation

Are you sure?