Armor Class
16
Durnan
Medium Humanoid · Neutral
Hit Points
144 (17d8 + 68)
Speed
Walk 30 ft.
CR
9
Traits
Special Equipment
Durnan wields a called Grimvault. He wears , , and a .
Indomitable (Recharges after a Long Rest)
Durnan can reroll a saving throw that he fails. He must use the new roll.
Spell Turning
While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Actions
Multiattack
Durnan makes four melee weapon attacks.
Grimvault
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 11 () Slashing damage. If the target is an object, the hit instead deals 16 Slashing damage. If the target is a creature and Durnan rolls a 20 on the for the attack roll, the target takes an extra 14 Slashing damage, and Durnan rolls another . On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless.
Double Crossbow
Ranged Weapon Attack +6 to hit, range 60/240 ft., one target. 13 () Piercing damage.