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Monster

Dusk Hag

Medium Fey · Neutral Evil

Eberron: Rising from the Last War Page 292
Armor Class 17
Hit Points 82 (15d8 + 15)
Speed Walk 30 ft.
CR 6
STR 11 +0
DEX 14 +2
CON 12 +1
INT 17 +3
WIS 16 +3
CHA 18 +4

Traits

Magic Resistance

The hag has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The hag makes two Nightmare Touch attacks.

Claws

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Slashing damage.

Nightmare Touch

Melee Spell Attack +7 to hit, reach 5 ft., one creature. 18 () Psychic damage. If the target is , it takes an extra 10 () Psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 () whenever it finishes a long rest.

Reactions

Dream Eater

When an creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 () Psychic damage, and the hag regains hit points equal to the amount of damage taken.
Confirmation

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