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Monster

Eldritch Lich

Medium Undead · Neutral Evil

Monstrous Compendium Volume 1: Spelljammer Creatures Page 6
Armor Class 17
Hit Points 165 (22d8 + 66)
Speed Walk 30 ft., Fly 30 ft. ((hover))
CR 15
STR 11 +0
DEX 18 +4
CON 16 +3
INT 19 +4
WIS 14 +2
CHA 12 +1

Traits

Far Realm Parasite

Inside the lich's torso dwells a wormlike parasite that contains the lich's soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In days, the parasite causes the lich to reappear within miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an with all the lich's memories.

Legendary Resistance (4/Day)

If the lich fails a saving throw, it can choose to succeed instead.

Unusual Nature

The lich doesn't need air, food, drink, or sleep.

Actions

Multiattack

The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.

Parasitic Tentacle

Melee Weapon Attack +9 to hit, reach 10 ft., one creature. 25 () Piercing damage plus 25 () Necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be . The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The third time the target fails the save, the target dies and dissolves into a that obeys the lich and uses the target's initiative.

Psychic Whisper

The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 25 () Psychic damage and be until the end of the lich's next turn as incomprehensible whispers fill the target's mind.

Reactions

Far Realm Step

Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
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