Armor Class
16
Elemental Cultist
Small, Medium Humanoid · Chaotic Evil
Hit Points
135 (18d8 + 54)
Speed
Walk 30 ft.
CR
8
Actions
Multiattack
The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail
Melee Attack +7, reach 5 ft. 25 () damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder.
Elemental Claw
Ranged Attack +7, range 120 ft. 22 () damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself.
Reactions
Elemental Absorption (1/Day)
{@actTrigger} The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. {@actResponse} The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.