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Monster

Elkhorn

Medium Humanoid · Lawful Good

The Wild Beyond the Witchlight Page 224
Armor Class 18
Hit Points 52 (7d8 + 21)
Speed Walk 25 ft.
CR 2
STR 9 -1
DEX 13 +1
CON 16 +3
INT 9 -1
WIS 10 +0
CHA 11 +0

Traits

Special Equipment

Elkhorn wields a .

Actions

Multiattack

Elkhorn makes two Dagger or +1 Longsword attacks.

Dagger

Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 () Piercing damage.

+1 Longsword

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 () Slashing damage, or 5 () Slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 () Slashing damage.

Bonus Actions

Feint Recharge 5

Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 () damage of the weapon's type.

Second Wind (Recharges after a Short or Long Rest)

Elkhorn regains 12 hit points.
Confirmation

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