Armor Class
18
Elkhorn
Medium Humanoid · Lawful Good
Hit Points
52 (7d8 + 21)
Speed
Walk 25 ft.
CR
2
Traits
Special Equipment
Elkhorn wields a .
Actions
Multiattack
Elkhorn makes two Dagger or +1 Longsword attacks.
Dagger
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 () Piercing damage.
+1 Longsword
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 () Slashing damage, or 5 () Slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 () Slashing damage.
Bonus Actions
Feint Recharge 5
Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 () damage of the weapon's type.
Second Wind (Recharges after a Short or Long Rest)
Elkhorn regains 12 hit points.