← Empyrean Iota All Monsters Encephalon Cluster →
Monster

Emrakul

Gargantuan Monstrosity · Unaligned

Plane Shift: Zendikar Page 38
Armor Class 25
Hit Points 676 (33d20 + 330)
Speed Walk 40 ft.
CR 30
STR 30 +10
DEX 11 +0
CON 30 +10
INT 3 -4
WIS 11 +0
CHA 11 +0

Traits

Legendary Resistance (3/Day)

If Emrakul fails a saving throw, it can choose to succeed instead.

Magic Resistance

Emrakul has advantage on saving throws against spells and other magical effects.

Reflective Carapace

Any time Emrakul is targeted by a spell, a line spell, or a spell that requires a ranged attack roll, roll a . On a 1 to 5, Emrakul is unaffected. On a 6, Emrakul is unaffected, and the effect is reflected back at the caster as though it originated from Emrakul, turning the caster into the target.

Siege Monster

Emrakul deals double damage to objects and structures.

Actions

Multiattack

Emrakul can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.

Bite

Melee Weapon Attack +19 to hit, reach 10 ft., one target. 36 () Piercing damage. If the target is a creature, it is (escape DC 20). Until this grapple ends, the target is , and Emrakul can't bite another target.

Claw

Melee Weapon Attack +19 to hit, reach 15 ft., one target. 28 () Slashing damage.

Horns

Melee Weapon Attack +19 to hit, reach 10 ft., one target. 32 () Piercing damage.

Tail

Melee Weapon Attack +19 to hit, reach 20 ft., one target. 24 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked .

Frightful Presence

Each creature of Emrakul's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Emrakul is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Emrakul's Frightful Presence for the next 24 hours.

Swallow

Emrakul makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is and , it has Cover against attacks and other effects outside Emrakul, and it takes 56 () Acid damage at the start of each of Emrakul's turns.
If Emrakul takes 60 damage or more on a single turn from a creature inside it, Emrakul must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of Emrakul. If Emrakul dies, a swallowed creature is no longer by it and can escape from the corpse by using 30 feet of movement, exiting .

Legendary Actions

Attack

Emrakul makes one claw attack or tail attack.

Move

Emrakul moves up to half its speed.

Chomp (Costs 2 Actions)

Emrakul makes one bite attack or uses its Swallow.
Confirmation

Are you sure?