Armor Class
14
Encephalon Gemmule
Tiny Aberration · Unaligned
Hit Points
54 (12d4 + 24)
Speed
Walk 40 ft.
CR
3
Traits
Encephalon Progeny
The gemmule matures into an encephalon cluster if not killed within 30 () days of its creation.
Magic Resistance
The gemmule has advantage on saving throws against spells and other magical effects.
Actions
Psychic Slam
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 16 () Psychic damage.
Bonus Actions
Leech
The gemmule targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the gemmule enters the target's space and attaches to the target. While the gemmule is attached, the target takes 7 () Piercing damage at the start of each of its turns, and the gemmule can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the gemmule by succeeding on a DC 15 Strength check.