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Monster

Equinal Guardinal

Large Celestial · Neutral Good

Planescape: Morte's Planar Parade Page 33
Armor Class 15
Hit Points 93 (11d10 + 33)
Speed Walk 50 ft.
CR 6
STR 23 +6
DEX 16 +3
CON 17 +3
INT 15 +2
WIS 14 +2
CHA 12 +1

Traits

Headfirst Charge

If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 () Bludgeoning damage and have the condition.

Actions

Multiattack

The equinal makes two Fist attacks.

Fist

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Bludgeoning damage plus 3 () Radiant damage.

Rock

Ranged Weapon Attack +9 to hit, range 60/180 ft., one target. 22 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the condition.

Shout Recharge 6

The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the condition until the end of the equinal's next turn.
Confirmation

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