Armor Class
15
Equinal Guardinal
Large Celestial · Neutral Good
Hit Points
93 (11d10 + 33)
Speed
Walk 50 ft.
CR
6
Traits
Headfirst Charge
If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 () Bludgeoning damage and have the condition.
Actions
Multiattack
The equinal makes two Fist attacks.
Fist
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 13 () Bludgeoning damage plus 3 () Radiant damage.
Rock
Ranged Weapon Attack +9 to hit, range 60/180 ft., one target. 22 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the condition.
Shout Recharge 6
The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the condition until the end of the equinal's next turn.