Armor Class
10
Erky Timbers
Medium Humanoid · Any Alignment
Hit Points
17 (5d6)
Speed
Walk 30 ft.
CR
1/4
Actions
Club
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Bludgeoning damage.
Channel Divinity: Turn Undead (1/Short Rest)
Erky presents his holy Symbol and speaks a prayer censuring the Undead. Each Undead that can see or hear Erky within 30 feet of him must make a DC 12 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from Erky as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the action.
A turned creature must spend its turns trying to move as far away from Erky as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the action.