Armor Class
15
Escher
Medium Undead · Neutral Evil
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
5
Traits
Regeneration
Escher regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If Escher takes Radiant damage or damage from , this trait doesn't function at the start of Escher's next turn.
Spider Climb
Escher can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses
Escher has the following flaws:
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Forbiddance
Escher can't enter a residence without an invitation from one of the occupants.
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Harmed by Running Water
Escher takes 20 Acid damage when it ends its turn in running water.
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Stake to the Heart
Escher is destroyed if a piercing weapon made of wood is driven into its heart while it is in its resting place.
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Sunlight Hypersensitivity
Escher takes 20 Radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks
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list-hang-subtrait
itemSub
Forbiddance
Escher can't enter a residence without an invitation from one of the occupants.
itemSub
Harmed by Running Water
Escher takes 20 Acid damage when it ends its turn in running water.
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Stake to the Heart
Escher is destroyed if a piercing weapon made of wood is driven into its heart while it is in its resting place.
itemSub
Sunlight Hypersensitivity
Escher takes 20 Radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks
Actions
Multiattack
Escher makes two attacks, only one of which can be a bite attack.
Bite
Melee Weapon Attack +6 to hit, reach 5 ft., one willing creature, or a creature that is by Escher, , or . 6 () Piercing damage plus 7 () Necrotic damage. The target's hit point maximum is reduced by an amount equal to the Necrotic damage taken, and Escher regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws
Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 8 () Slashing damage. Instead of dealing damage, Escher can grapple the target (escape DC 13).