Armor Class
15
Ettin Ceremorph
Large Aberration · Lawful Evil
Hit Points
104 (11d10 + 44)
Speed
Walk 40 ft.
CR
8
Traits
Magic Resistance
The ceremorph has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.
Slam
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 22 () Bludgeoning damage.
Tentacles
Melee Weapon Attack +7 to hit, reach 10 ft., one creature. 15 () Psychic damage. If the target is Large or smaller, it has the condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the condition until this grapple ends.
Extract Brain
Melee Weapon Attack +7 to hit, reach 5 ft., one Humanoid by the ceremorph. 55 () Piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.
Mind Bolt (3/Day)
Ranged Spell Attack +7 to hit, range 120 ft., one creature. 17 () Psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have the condition until the end of its next turn.