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Monster

Ettin Ceremorph

Large Aberration · Lawful Evil

Bigby Presents: Glory of the Giants Page 133
Armor Class 15
Hit Points 104 (11d10 + 44)
Speed Walk 40 ft.
CR 8
STR 18 +4
DEX 14 +2
CON 18 +4
INT 18 +4
WIS 15 +2
CHA 14 +2

Traits

Magic Resistance

The ceremorph has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.

Slam

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 22 () Bludgeoning damage.

Tentacles

Melee Weapon Attack +7 to hit, reach 10 ft., one creature. 15 () Psychic damage. If the target is Large or smaller, it has the condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the condition until this grapple ends.

Extract Brain

Melee Weapon Attack +7 to hit, reach 5 ft., one Humanoid by the ceremorph. 55 () Piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

Mind Bolt (3/Day)

Ranged Spell Attack +7 to hit, range 120 ft., one creature. 17 () Psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have the condition until the end of its next turn.
Confirmation

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