Armor Class
17
Ezzat
Medium Undead · Lawful Neutral Chaotic Evil
Hit Points
135 (18d8 + 54)
Speed
Walk 30 ft.
CR
21
Traits
Legendary Resistance (3/Day)
If Ezzat fails a saving throw, it can choose to succeed instead.
Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Turn Resistance
Ezzat has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing Touch
Melee Spell Attack +12 to hit, reach 5 ft., one creature. 10 () Cold damage. The target must succeed on a DC 18 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Cantrip
Ezzat casts a cantrip.
Paralyzing Touch (Costs 2 Actions)
Ezzat uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions)
Ezzat fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Ezzat's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions)
Each non-undead creature within 20 feet of Ezzat must make a DC 18 Constitution saving throw against this magic, taking 21 () Necrotic damage on a failed save, or half as much damage on a successful one.