Armor Class
15
Faerie Dragon (Orange)
Tiny Dragon · Chaotic Good
Hit Points
14 (4d4 + 4)
Speed
Walk 10 ft., Fly 60 ft.
CR
1
Traits
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Superior Invisibility
As a bonus action, the dragon can magically turn until its ends (as if on a spell). Any equipment the dragon wears or carries is with it.
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Actions
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 1 Piercing damage.
Euphoria Breath Recharge 5
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.