Armor Class
17
Farastu Demodand
Medium Fiend · Neutral Evil
Hit Points
195 (26d8 + 78)
Speed
Walk 40 ft., Climb 40 ft.
CR
11
Traits
Boundless Movement
The farastu ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the condition from itself.
Magic Resistance
The farastu has advantage on saving throws against spells and other magical effects.
Spider Climb
The farastu can climb difficult surfaces, including upside down on ceilings, without an ability check.
Actions
Multiattack
The farastu makes two Claw attacks and one Bite attack.
Claw
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 16 () Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 15, with disadvantage). The farastu has two claws, each of which can grapple one creature.
Bite
Melee Weapon Attack +9 to hit (with advantage against a creature the farastu is grappling), reach 5 ft., one target. 12 () Piercing damage plus 24 () Acid damage.
Summon Demodand (1/Day)
The farastu has a 40 percent chance of summoning 1 farastu demodand. A summoned demodand appears in an unoccupied space within 60 feet of the farastu, acts as an ally of the farastu, and can't summon other demodands. It remains for 1 minute, until it or the farastu dies, or until the farastu dismisses it as an action.