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Monster

Felidar

Large Celestial · Lawful Neutral

Guildmasters' Guide to Ravnica Page 199
Armor Class 17
Hit Points 93 (11d10 + 33)
Speed Walk 40 ft.
CR 5
STR 19 +4
DEX 16 +3
CON 17 +3
INT 10 +0
WIS 17 +3
CHA 14 +2

Traits

Bonding

The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects: The felidar and the bonded creature can communicate telepathically with each other at a distance of up to 100 feet. The felidar can sense the direction and distance to the bonded creature if they're on the same plane of existence. As an action, the felidar or the bonded creature can sense what the other sees and hears, during which time it loses its own sight and hearing. This effect lasts until the start of its next turn.

Keen Hearing and Sight

The felidar has advantage on Wisdom () checks that rely on hearing or sight.

Pounce

If the felidar moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked . If the target is , the felidar can make one claw attack against it as a bonus action.

Actions

Multiattack

The felidar makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 () Piercing damage.

Claws

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 14 () Slashing damage.
Confirmation

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