Armor Class
14
Fennor
Medium Humanoid · Chaotic Good NY Evil
Hit Points
67 (9d8 + 27)
Speed
Walk 30 ft.
CR
3
Traits
Reckless
At the start of its turn, Fennor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack
Fennor makes two attacks with her greatsword
Greatsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 10 () Slashing damage.