Armor Class
18
Ferrumach Rilmani
Medium Celestial · Neutral
Hit Points
136 (16d8 + 64)
Speed
Walk 30 ft.
CR
9
Traits
Bladed Edges
A creature takes 10 () Slashing damage if it starts its turn grappling or being by the ferrumach.
Skewering Charge
If the ferrumach moves at least 20 feet in a straight line toward a Large or smaller creature and ends within 5 feet of it, that creature must succeed on a DC 16 Strength saving throw or have the condition (escape DC 18) and take 10 () Piercing damage.
Actions
Multiattack
The ferrumach makes three Sharpened Limb or Bolt attacks.
Sharpened Limb
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 9 () Slashing damage plus 11 () Psychic damage.
Bolt
Ranged Weapon Attack +8 to hit, range 20/60 ft., one target. 7 () Piercing damage plus 11 () Psychic damage.