Armor Class
15
Fiendish Auger
Huge Construct · Neutral Evil
Hit Points
85 (9d12 + 27)
Speed
Walk 40 ft., Burrow 30 ft.
CR
5
Traits
Siege Monster
The auger deals double damage to objects and structures.
Tunneler
The auger can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Flaming Drill
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 17 () Piercing damage plus 7 () Fire damage. If the auger moves at least 20 feet in a straight line toward the target immediately before the hit, the target takes an additional 11 () Piercing damage, and if the target is a creature, it must succeed on a DC 17 Strength saving throw or have the condition.
Bonus Actions
Burst of Heat Recharge 5
The auger releases an intense burst of heat in a 30-foot-radius sphere centered on itself. This heat spreads around corners. Each creature in this area must make a DC 17 Constitution saving throw, taking 13 () Fire damage on a failed save, or half as much damage on a successful one.