Armor Class
18
Fire Giant of Evil Fire
Huge Giant · Lawful Evil
Hit Points
150 (12d12 + 72)
Speed
Walk 30 ft.
CR
10
Traits
Shrapnel Explosion
When the giant drops to 0 hit points, its armor explodes, destroying the giant's body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its armor explodes must make a DC 18 Dexterity saving throw, taking 21 () Piercing damage on a failed save, or half as much damage on a successful one.
Actions
Multiattack
The giant makes two Searing Scepter attacks or two Bolt of Imix attacks.
Searing Scepter
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 () Bludgeoning damage plus 9 () Fire damage, and the target is magically branded. While branded in this way, the target becomes visible if it's , can't become , and sheds dim light in a 5-foot radius. The brand disappears after 24 hours, or it can be removed from a creature or an object by any spell that ends a curse.
Bolt of Imix
Ranged Spell Attack +8 to hit, range 120 ft., one target. 20 () Fire damage, and the target must succeed on a DC 16 Wisdom saving throw or have the condition until the end of the target's next turn.