Armor Class
18
Fire Hellion
Huge Fiend · Lawful Evil
Hit Points
175 (14d12 + 84)
Speed
Walk 30 ft.
CR
11
Traits
Magic Resistance
The hellion has advantage on saving throws against spells and other magical effects.
Soul Taker
A Giant or a Humanoid that is reduced to 0 hit points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in hours. If the creature isn't revived before then, it can be restored to life only by a spell or by killing the lemure and casting true resurrection on the creature's original body.
Actions
Multiattack
The hellion makes two Morningstar attacks.
Morningstar
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 20 () Piercing damage plus 11 () Fire damage. If the target is a creature, it can't regain hit points until the start of the hellion's next turn.
Infernal Orb
The hellion hurls a magical ball of fire that explodes in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A creature takes 18 () Fire damage and 18 () Necrotic damage on a failed save, or half as much damage on a successful one.