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Monster

Fire Hellion

Huge Fiend · Lawful Evil

Bigby Presents: Glory of the Giants Page 140
Armor Class 18
Hit Points 175 (14d12 + 84)
Speed Walk 30 ft.
CR 11
STR 25 +7
DEX 10 +0
CON 23 +6
INT 16 +3
WIS 14 +2
CHA 21 +5

Traits

Magic Resistance

The hellion has advantage on saving throws against spells and other magical effects.

Soul Taker

A Giant or a Humanoid that is reduced to 0 hit points by the hellion dies, and its soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in hours. If the creature isn't revived before then, it can be restored to life only by a spell or by killing the lemure and casting true resurrection on the creature's original body.

Actions

Multiattack

The hellion makes two Morningstar attacks.

Morningstar

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 20 () Piercing damage plus 11 () Fire damage. If the target is a creature, it can't regain hit points until the start of the hellion's next turn.

Infernal Orb

The hellion hurls a magical ball of fire that explodes in a 20-foot-radius sphere centered on a point the hellion can see within 120 feet of itself. The sphere spreads around corners. Each creature in that area must make a DC 17 Dexterity saving throw. A creature takes 18 () Fire damage and 18 () Necrotic damage on a failed save, or half as much damage on a successful one.
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