Armor Class
12
Flesh Meld
Huge Aberration · Chaotic Evil
Hit Points
95 (10d12 + 30)
Speed
Walk 30 ft., Climb 30 ft.
CR
7
Traits
Amorphous
The flesh meld can move through a space as narrow as 1 inch without squeezing.
Aura of Death
At the start of each of the flesh meld's turns, each creature within 5 feet of it must succeed on a DC 15 Constitution saving throw or take 3 () Necrotic damage and have the condition until the start of the flesh meld's next turn.
Magic Resistance
The flesh meld has advantage on saving throws against spells and other magical effects.
Spider Climb
The flesh meld can climb difficult surfaces, including ceilings, without needing to make an ability check.
Actions
Multiattack
The flesh meld makes two Bite attacks.
Bite
Melee Weapon Attack +8 to hit, reach 30 ft., one target. 16 () Piercing damage, and if the target is a Large or smaller creature, it has the condition (escape DC 15) and is pulled up to 15 feet toward the flesh meld.
Bonus Actions
Consume Creature
The flesh meld targets one Large or smaller creature within 5 feet of itself that it's grappling. The target must succeed on a DC 15 Dexterity saving throw or be swallowed by the flesh meld. The flesh meld can have one creature swallowed at a time.
A swallowed creature no longer has the condition. While swallowed, it has the and conditions, has Cover against attacks and other effects outside the flesh meld, and takes 10 () Necrotic damage at the start of each of the flesh meld's turns. If this damage reduces a swallowed creature to 0 hit points, the creature dies, and the flesh meld consumes its body.
If the flesh meld takes 30 damage or more on a single turn from the swallowed creature, the flesh meld must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls with the condition in a space within 5 feet of the flesh meld. If the flesh meld dies, the swallowed creature is no longer by it and can escape from the corpse by using 10 feet of movement, exiting with the condition.
A swallowed creature no longer has the condition. While swallowed, it has the and conditions, has Cover against attacks and other effects outside the flesh meld, and takes 10 () Necrotic damage at the start of each of the flesh meld's turns. If this damage reduces a swallowed creature to 0 hit points, the creature dies, and the flesh meld consumes its body.
If the flesh meld takes 30 damage or more on a single turn from the swallowed creature, the flesh meld must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls with the condition in a space within 5 feet of the flesh meld. If the flesh meld dies, the swallowed creature is no longer by it and can escape from the corpse by using 10 feet of movement, exiting with the condition.