Armor Class
21
Flimp Shagglecran
Small Humanoid · Lawful Neutral
Hit Points
137 (25d6 + 50)
Speed
Walk 25 ft., Fly 25 ft., Swim 60 ft.
CR
9
Traits
Battle Smith
Flimp uses his Intelligence modifier for attack and damage rolls with his weapons.
Gnome Cunning
Flimp has advantage on all Intelligence, Wisdom, and Charisma Saving Throws against magic.
Special Equipment
Flimp wears a , a , , and . Flimp wields a . These items vanish 4 days after Flimp dies.
Actions
Multiattack
Flimp makes two Magic Warhammer attacks.
Magic Warhammer
Melee Weapon Attack +10 to hit, reach 5 ft., one target. 10 () Bludgeoning damage plus 3 () Force damage.
Hurl Acid Recharge 6
Flimp hurls a vial of acid at a location within 60 feet. Every creature within 10 feet of the target location must succeed on a DC 16 Dexterity saving throw or take 21 () Acid damage.
Summon Steel Defender (1/Day)
Flimp summons a to aid him in combat. The panther has 24 hit points and is immune to Poison damage and the poison and conditions.
Reactions
Flash of Genius
When Flimp or another creature he can see within 30 feet of him makes an ability check or a saving throw, Flimp can use his reaction to add +4 to the roll.