Armor Class
12, 15
Flux Blastseeker
Medium Humanoid · Chaotic Neutral
Hit Points
55 (10d8 + 10)
Speed
Walk 30 ft.
CR
5
Traits
Fluxbending Overcast Recharge 5
The blastseeker can create an additional effect immediately after casting a spell. Roll a to determine the effect: 1-3. The blastseeker teleports, swapping places with a creature it can see within 30 feet of it. 4-6. The blastseeker and each creature within 10 feet of it must succeed on a DC 16 Constitution saving throw or take 11 () Thunder damage.
Actions
Quarterstaff
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage, or 4 () Bludgeoning damage if used with two hands.