Armor Class
16
Flying Horror
Medium Aberration · Neutral Evil
Hit Points
49 (9d8 + 9)
Speed
Walk 30 ft., Fly 60 ft.
CR
3
Traits
Fear Frenzy
The horror has advantage on attack rolls against creatures.
Sunlight Sensitivity
While in sunlight, the horror has disadvantage on attack rolls and on Wisdom () checks that rely on sight.
Actions
Claws
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage plus 14 () Psychic damage.
Frightening Screech Recharge 5
The horror screeches. Each creature within 30 feet of it that can hear it must succeed on a DC 13 Wisdom saving throw or be of it for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the horror's Frightening Screech for the next 24 hours.