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Monster

Fomorian Noble

Huge Giant · Chaotic Evil

Bigby Presents: Glory of the Giants Page 143
Armor Class 14, 17
Hit Points 253 (22d12 + 110)
Speed Walk 30 ft.
CR 15
STR 23 +6
DEX 18 +4
CON 20 +5
INT 19 +4
WIS 14 +2
CHA 16 +3

Actions

Multiattack

The fomorian makes three Rod attacks.

Rod

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 () Bludgeoning damage plus 11 () Force damage.

Bonus Actions

Beguiling Presence

The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.
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