Armor Class
14, 17
Fomorian Noble
Huge Giant · Chaotic Evil
Hit Points
253 (22d12 + 110)
Speed
Walk 30 ft.
CR
15
Actions
Multiattack
The fomorian makes three Rod attacks.
Rod
Melee Weapon Attack +11 to hit, reach 10 ft., one target. 16 () Bludgeoning damage plus 11 () Force damage.
Bonus Actions
Beguiling Presence
The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.