Armor Class
16
Forest Master
Large Celestial · Neutral Good
Hit Points
105 (14d10 + 28)
Speed
Walk 50 ft.
CR
8
Traits
Legendary Resistance (2/Day)
If the Forest Master fails a saving throw, he can choose to succeed instead.
Magic Resistance
The Forest Master has advantage on saving throws against spells and other magical effects.
Master of Beasts
The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.
Actions
Multiattack
The Forest Master makes either two Hooves attacks, two Moon Bolt attacks, or one of each.
Hooves
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Bludgeoning damage.
Moon Bolt
Ranged Spell Attack +7 to hit, range 60 ft., one target. 11 () Radiant damage.
Bonus Actions
Erupting Briars Recharge 4
The Forest Master touches his horn to the earth and causes a 5-foot-tall wall of briars to erupt in a 90-foot line that is 10 feet wide. When the wall appears, each creature in its area is pushed into the nearest unoccupied space adjacent to the wall and must make a DC 15 Dexterity saving throw, taking 27 () Piercing damage on a failed save or half as much damage on a successful one.
The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a DC 15 Dexterity saving throw or take 13 () Piercing damage.
The wall of briars lasts until the start of the Forest Master's next turn. The wall blocks line of sight and counts as difficult terrain for all creatures except the Forest Master. The first time a creature enters the wall's area on a turn, that creature must succeed on a DC 15 Dexterity saving throw or take 13 () Piercing damage.
Reactions
Misty Escape
If the Forest Master takes damage from a melee attack, he, along with any equipment he is wearing or carrying, teleports to an unoccupied space within 30 feet that he can see.