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Monster

Forge Fitzwilliam

Medium Humanoid · Neutral Evil

Honor Among Thieves: The Gamemaster's Guide
Armor Class 17
Hit Points 110 (20d8 + 20)
Speed Walk 30 ft.
CR 8
STR 11 +0
DEX 14 +2
CON 13 +1
INT 15 +2
WIS 17 +3
CHA 20 +5

Traits

Disarming Charm

While Forge isn't wearing armor, his AC includes his Charisma modifier.

Double-Cross

If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.

Evasion

If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn't .

Actions

Multiattack

Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage plus 24 () Poison damage, and the target is until the end of its next turn.

Heavy Crossbow

Ranged Weapon Attack +5 to hit, range 100/400 ft., one target. 7 () Piercing damage plus 24 () Poison damage.
If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge's next turn.

Bonus Actions

Cunning

Forge takes the , , or action, or he gives himself advantage on the next attack roll he makes before the end of this turn.

Reactions

Uncanny Dodge

Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.
Confirmation

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