Armor Class
12, 15
Fraternity of Order Law Bender
Small, Medium Humanoid · Any Alignment
Hit Points
137 (25d8 + 25)
Speed
Walk 30 ft.
CR
9
Actions
Multiattack
The law bender makes three Arcane Burst attacks and uses Power of Authority or Spellcasting.
Arcane Burst
Melee or Ranged Spell Attack +8 to hit, reach 5 ft. or range 90 ft., one target. 17 () Force damage.
Power of Authority
The law bender targets a creature it can see within 60 feet of itself. The target must succeed on a DC 16 Intelligence saving throw or take 10 () Psychic damage and have the condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the condition on itself on a success. A target that succeeds on the saving throw becomes immune to this law bender's Power of Authority for 24 hours.
Bonus Actions
Spatial Loophole
The law bender teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Reactions
Probability Loophole (3/Day)
When the law bender or a creature it can see makes an attack roll, a saving throw, or an ability check, the law bender can cause the roll to be made with advantage or disadvantage.