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Monster

Frost Giant Zombie

Huge Undead · Neutral Evil

Explorer's Guide to Wildemount Page 288
Armor Class 15
Hit Points 138 (12d12 + 60)
Speed Walk 40 ft.
CR 9
STR 23 +6
DEX 6 -2
CON 21 +5
INT 3 -4
WIS 6 -2
CHA 5 -3

Traits

Numbing Aura

Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack

The zombie makes two weapon attacks.

Greataxe

Melee Weapon Attack +10 to hit, reach 10 ft., one target. 25 () Slashing damage.

Hurl Rock

Ranged Weapon Attack +10 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage.

Freezing Stare

The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 () Cold damage and be until the end of its next turn.
Confirmation

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