Armor Class
16
Galeb Duhr
Medium Elemental · Neutral
Hit Points
85 (9d8 + 45)
Speed
Walk 15 ft. ((30 ft. when rolling, 60 ft. rolling downhill))
CR
6
Traits
False Appearance
While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge
If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked .
Actions
Slam
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Bludgeoning damage.
Animate Boulders (1/Day)
The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be or , and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains , up to 1 minute (as if on a spell).