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Monster

Galeb Duhr

Medium Elemental · Neutral

Monster Manual Page 139
Armor Class 16
Hit Points 85 (9d8 + 45)
Speed Walk 15 ft. ((30 ft. when rolling, 60 ft. rolling downhill))
CR 6
STR 20 +5
DEX 14 +2
CON 20 +5
INT 11 +0
WIS 12 +1
CHA 11 +0

Traits

False Appearance

While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge

If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked .

Actions

Slam

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Bludgeoning damage.

Animate Boulders (1/Day)

The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be or , and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains , up to 1 minute (as if on a spell).
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