Armor Class
12
Galvanice Weird
Medium Elemental · Chaotic Neutral
Hit Points
22 (3d8 + 9)
Speed
Walk 30 ft.
CR
1
Traits
Death Burst
When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 () Lightning damage on a failed save, or half as much damage on a successful one.
Actions
Slam
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage plus 5 () Lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or lose the ability to use reactions until the start of the weird's next turn.