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Monster

Ghost Dragon

Huge Undead · Any Alignment

Fizban's Treasury of Dragons Page 203
Armor Class 10
Hit Points 324 (24d12 + 168)
Speed Walk 40 ft., Fly 80 ft. ((hover))
CR 17
STR 20 +5
DEX 10 +0
CON 25 +7
INT 16 +3
WIS 15 +2
CHA 19 +4

Traits

Incorporeal Movement

The ghost dragon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Legendary Resistance (3/Day)

If the ghost dragon fails a saving throw, it can choose to succeed instead.

Unusual Nature

The ghost dragon doesn't require air, food, drink, or sleep.

Actions

Multiattack

The ghost dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 32 () Cold damage, and the target's speed is halved until the start of the dragon's next turn.

Claw

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 14 () Necrotic damage.

Terrifying Breath Recharge 6

The ghost dragon exhales shadowy mist in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw. On a failed save, the creature takes 40 () Cold damage and is of the ghost dragon for 1 minute. On a successful save, the creature takes half as much damage and isn't .
While of the ghost dragon, a creature is . The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ghost dragon's Terrifying Breath for the next 24 hours.
Confirmation

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