Armor Class
13
Giant Ram
Large Fey · Unaligned
Hit Points
28 (3d10 + 12)
Speed
Walk 50 ft.
CR
1
Traits
Magic Resistance
The ram has advantage on saving throws against spells and other magical effects.
Actions
Ram
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage plus 3 () Force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the condition.
Force Bolt
Ranged Spell Attack +4 to hit, range 30 ft., one target. 7 () Force damage.
Reactions
Absorbent Fleece Recharge 6
Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.