← Giant Poisonous Snake All Monsters Giant Rat →
Monster

Giant Ram

Large Fey · Unaligned

Bigby Presents: Glory of the Giants Page 153
Armor Class 13
Hit Points 28 (3d10 + 12)
Speed Walk 50 ft.
CR 1
STR 19 +4
DEX 12 +1
CON 18 +4
INT 3 -4
WIS 14 +2
CHA 10 +0

Traits

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage plus 3 () Force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the condition.

Force Bolt

Ranged Spell Attack +4 to hit, range 30 ft., one target. 7 () Force damage.

Reactions

Absorbent Fleece Recharge 6

Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.
Confirmation

Are you sure?