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Monster

Giant Zombie Constrictor Snake

Huge Undead · Neutral Evil

Adventures in the Forgotten Realms: Deepest Night Page 11
Armor Class 15
Hit Points 187 (22d12 + 44)
Speed Walk 30 ft., Climb 20 ft., Swim 30 ft.
CR 8
STR 19 +4
DEX 16 +3
CON 14 +2
INT 1 -5
WIS 15 +2
CHA 4 -3

Traits

Sunlight Vulnerability

While in sunlight, the snake has disadvantage on attack rolls and on Wisdom () checks that rely on sight. When the snake begins its turn in sunlight, it immediately suffers 10 Radiant damage.

Undead Fortitude

If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.

Actions

Multiattack

The snake makes two attacks: one with its bite and one with a constrict attack.

Bite

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 17 () Piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 () Poison damage on a failed save, or half as much damage on a successful one.

Constrict

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 17 () Bludgeoning damage, and the target is (escape DC 16). Until this grapple ends, the creature is and the snake cannot constrict another target.
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