Armor Class
18
Giff Shock Trooper
Medium Humanoid · Any Alignment
Hit Points
93 (11d8 + 44)
Speed
Walk 30 ft., Swim 30 ft.
CR
6
Traits
Firearms Knowledge
The giff's mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge
If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 () Bludgeoning damage and be knocked .
Siege Monster
The giff deals double damage to objects and structures.
Actions
Multiattack
The giff makes two Greatsword or Musket attacks.
Greatsword
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 () Slashing damage.
Musket
Ranged Weapon Attack +5 to hit, range 40/120 ft., one target. 15 () Piercing damage.
Thunder Bomb
The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 18 () Thunder damage on a failed save, or half as much damage on a successful one. After the giff throws the bomb, roll a ; on a roll of 4 or lower, the giff has no more bombs to throw.