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Monster

Giff Shock Trooper

Medium Humanoid · Any Alignment

Boo's Astral Menagerie Page 25
Armor Class 18
Hit Points 93 (11d8 + 44)
Speed Walk 30 ft., Swim 30 ft.
CR 6
STR 20 +5
DEX 14 +2
CON 18 +4
INT 11 +0
WIS 12 +1
CHA 13 +1

Traits

Firearms Knowledge

The giff's mastery of its weapons enables it to ignore the loading property of any firearm.

Headfirst Charge

If the giff moves at least 20 feet in a straight line and ends within 5 feet of a Large or smaller creature, that creature must succeed on a DC 16 Strength saving throw or take 7 () Bludgeoning damage and be knocked .

Siege Monster

The giff deals double damage to objects and structures.

Actions

Multiattack

The giff makes two Greatsword or Musket attacks.

Greatsword

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 15 () Slashing damage.

Musket

Ranged Weapon Attack +5 to hit, range 40/120 ft., one target. 15 () Piercing damage.

Thunder Bomb

The giff lights a grapefruit-sized bomb and throws it at a point up to 60 feet away, where it explodes. Each creature within a 10-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw, taking 18 () Thunder damage on a failed save, or half as much damage on a successful one. After the giff throws the bomb, roll a ; on a roll of 4 or lower, the giff has no more bombs to throw.
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