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Monster

Glaive

Medium Construct · Chaotic Evil

Vecna: Eve of Ruin Page 81
Armor Class 16
Hit Points 187 (22d8 + 88)
Speed Walk 30 ft. ((50 ft. with overdrive))
CR 11
STR 20 +5
DEX 16 +3
CON 19 +4
INT 11 +0
WIS 16 +3
CHA 9 -1

Traits

Heatsink

When Glaive takes Cold damage, her Overdrive immediately recharges.

Pack Tactics

Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the condition.

Actions

Multiattack

Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.

Spiked Glaive

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 10 () piercing or Slashing damage, or 14 () piercing or Slashing damage if Glaive is in overdrive.

Serrated Bolt

Ranged Weapon Attack +7 to hit, range 60 ft., one target. 13 () Piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 () Slashing damage.

Bonus Actions

Overdrive (Recharges after Finishing a Short or Long Rest)

Glaive enters a state of overdrive that lasts for 1 minute or until she has the condition. While in overdrive, Glaive gains the following benefits:
list
Glaive has advantage on Strength checks and Strength saving throws.
When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll.
Glaive's speed increases to 50 feet.

Reactions

Self-Preservation

In response to being hit by a weapon attack, Glaive reduces the damage by 11 ().
Confirmation

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