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Monster

Glyster

Huge Dragon · Lawful Good

Waterdeep: Dungeon of the Mad Mage Page 241
Armor Class 19
Hit Points 212 (17d12 + 102)
Speed Walk 40 ft., Fly 80 ft., Swim 40 ft.
CR 15
STR 25 +7
DEX 10 +0
CON 23 +6
INT 16 +3
WIS 15 +2
CHA 19 +4

Traits

Amphibious

Glyster can breathe air and water.

Legendary Resistance (3/Day)

If Glyster fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

Glyster can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +12 to hit, reach 10 ft., one target. 18 () Piercing damage.

Claw

Melee Weapon Attack +12 to hit, reach 5 ft., one target. 14 () Slashing damage.

Tail

Melee Weapon Attack +12 to hit, reach 15 ft., one target. 16 () Bludgeoning damage.

Frightful Presence

Each creature of Glyster's choice that is within 120 feet of Glyster and aware of it must succeed on a DC 17 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Glyster's Frightful Presence for the next 24 hours.

Breath Weapons Recharge 5

Glyster uses one of the following breath weapons.
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item
Lightning Breath
Glyster exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 () Lightning damage on a failed save, or half as much damage on a successful one.
item
Repulsion Breath
Glyster exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from Glyster.

Change Shape

Glyster magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Glyster's choice).
In a new form, Glyster retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

Detect

Glyster makes a Wisdom () check.

Tail Attack

Glyster makes a tail attack.

Wing Attack (Costs 2 Actions)

Glyster beats its wings. Each creature within 10 feet of Glyster must succeed on a DC 20 Dexterity saving throw or take 14 () Bludgeoning damage and be knocked . Glyster can then fly up to half its flying speed.
Confirmation

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