Armor Class
14
Golgari Shaman
Medium Humanoid · Neutral Evil
Hit Points
88 (16d8 + 16)
Speed
Walk 30 ft.
CR
5
Traits
Fey Ancestry
The shaman has advantage on saving throws against being , and magic can't put it to sleep.
Actions
Quarterstaff
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage if used with two hands.
Fungal Rot
Melee Spell Attack +6 to hit, reach 5 ft., one target. 9 () Necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 () Poison damage on a failed save, or half as much damage on a successful one.
Reactions
Feed on Death
When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 () temporary hit points.