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Monster

Golgari Shaman

Medium Humanoid · Neutral Evil

Guildmasters' Guide to Ravnica Page 236
Armor Class 14
Hit Points 88 (16d8 + 16)
Speed Walk 30 ft.
CR 5
STR 11 +0
DEX 15 +2
CON 12 +1
INT 12 +1
WIS 17 +3
CHA 16 +3

Traits

Fey Ancestry

The shaman has advantage on saving throws against being , and magic can't put it to sleep.

Actions

Quarterstaff

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage if used with two hands.

Fungal Rot

Melee Spell Attack +6 to hit, reach 5 ft., one target. 9 () Necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 () Poison damage on a failed save, or half as much damage on a successful one.

Reactions

Feed on Death

When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 () temporary hit points.
Confirmation

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