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Monster

Gorzil's Gang Troglodyte

Medium Humanoid · Chaotic Evil

Waterdeep: Dungeon of the Mad Mage Page 150
Armor Class 14
Hit Points 13 (2d8 + 4)
Speed Walk 30 ft.
CR 1/4
STR 14 +2
DEX 10 +0
CON 14 +2
INT 6 -2
WIS 10 +0
CHA 6 -2

Traits

Chameleon Skin

The troglodyte has advantage on Dexterity () checks made to hide.

Stench

Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity

While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The troglodyte makes three attacks: one with its bite and two with its longsword.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.

Longsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands.
Confirmation

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