Armor Class
13
Great Chief Halric Bonesnapper
Medium Humanoid · Chaotic Evil NY Evil
Hit Points
99 (9d8 + 27)
Speed
Walk 30 ft.
CR
2
Traits
Reckless
At the start of its turn, Halric can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe +1
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 10 () Slashing damage.