Armor Class
15
Greater Zombie
Medium Undead · Neutral Evil
Hit Points
97 (13d8 + 39)
Speed
Walk 30 ft.
CR
5
Traits
Turn Resistance
The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack
The zombie makes two melee attacks.
Empowered Slam
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 7 () Bludgeoning damage and 7 () Necrotic damage.