Armor Class
11
Gregir Fendelsohn (Levels 5-8)
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
32 (5d8 + 10)
Speed
Walk 30 ft.
CR
1/2
Traits
Pack Tactics
Gregir Fendelsohn has advantage on an attack roll against a creature if at least one of Gregir Fendelsohn's allies is within 5 feet of the creature and the ally isn't .
Actions
Multiattack
Gregir Fendelsohn makes two melee attacks.
Mace
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.