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Monster

Gregir Fendelsohn (Levels 5-8)

Medium Humanoid · Lawful Neutral Chaotic NY Evil

Keys from the Golden Vault Page 8
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft.
CR 1/2
STR 15 +2
DEX 11 +0
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 11 +0

Traits

Pack Tactics

Gregir Fendelsohn has advantage on an attack roll against a creature if at least one of Gregir Fendelsohn's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

Gregir Fendelsohn makes two melee attacks.

Mace

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.
Confirmation

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