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Monster

Gremlin

Small Beast · Unaligned

Plane Shift: Kaladesh Page 26
Armor Class 11
Hit Points 27 (5d8 + 5)
Speed Walk 40 ft.
CR 1/2
STR 12 +1
DEX 13 +1
CON 13 +1
INT 3 -4
WIS 13 +1
CHA 6 -2

Traits

Aether Scent

The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.

Actions

Claws

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Slashing damage.

Siphon

The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.
If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.
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