Armor Class
11
Gremlin
Small Beast · Unaligned
Hit Points
27 (5d8 + 5)
Speed
Walk 40 ft.
CR
1/2
Traits
Aether Scent
The gremlin can pinpoint, by scent, the location of refined or unrefined aether within 30 feet of it.
Actions
Claws
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Slashing damage.
Siphon
The gremlin drains aether from an aether-powered device it can see within 5 feet of it. If the object isn't being worn or carried, the touch automatically drains aether. If the object is being worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to keep it out of the gremlin's reach.
If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.
If the aether-powered device grants any bonus (to attack rolls, damage rolls, Armor Class, and so on), that bonus is reduced by 1. If the device has charges, it loses 1 charge. Otherwise, it stops functioning for 1 round. Left unhindered, a gremlin can completely destroy an aether-powered device.